Therefore is a work in progress, being developed by five persons. I'm the only programmer in the team, so I'm in charge of all the game programming. It's being developed using Unity with C# language and the popular 2D Toolkit plugin. We're using FMOD Studio as audio engine.
In Therefore you assume the role of the Wanderer. Your mission is to save your world, called First Realm, from The Degradation, a mysterious being that is destroying everything in its path. Unfortunately, you don't even know that, since you have completely lost your memory and also your voice.
Therefore is a fantasy adventure game where classical point & click mechanics are mixed with some others more atypical in the genre: the player has freedom to explore the game world, solve the puzzles in any order and take different paths and choices which lead to different endings.
The passage of time is critical, time will pass from day to night in a natural way all over the world, regardless of where you are. Some puzzles can only be solved at certain moments of the day in the same way that some paths are just revealed at given hours. The same applies to different weather conditions that can appear during the gameplay: fog, rain, snow... You just have a complete day to finish the game, but you will find out that you own the ability to reset the day at will, so you will be able to retry some actions or test some other paths to finally accomplish your mission.
Sounds take a very important role as they are an active part in the gameplay. You can extract the essence of many game elements, such as scenery objects, characters, fauna and flora just listening to their sound within, and keep them in your essence inventory. Each essence is attached to a particular sound and can represent from fundamental elements like water, fire, wood, crystal.. to emotions like peace, love, hate, rage. Combining different essences you can forge more complex things to add to your object inventory. You will have to discover that recipes also using your hearing.
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